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Flash on the Cloud: Lightning

With clients becoming thinner by the day and the desire to cut costs of CE devices, I'm wondering if OTOY type technology really is the future of experience viewing. For the uninitiated, OTOY enables extremely thin clients to explore rich 3D worlds via server side rendering. Below is a YouTube video of an OTOY demonstration. You could almost imagine the death of video game consoles via this type of technology in the years to come.

With this amazing proof of concept in the bag, I'm wondering if the same thing could be done to the Flash Platform.

Now, I'm not talking about the Flash Player simply just steaming OTOY content, I'm talking about actual SWF's being rendered server-side and the result being streamed to a super thin Flash Player on the client end. Obviously this opens a huge amount of questions about cost, infrastructure, delivery, etc. But with the arrival of OTOY I know this can be done.

A "Lightning" system would allow for instant application upgrades, not just on the application level, but on the runtime level also. Custom installs of the system could allow operators to build in custom Player API's to take advantage of hardware/needs on the cloud without worrying about the clients runtime compatibility. You would pick up some other free features such as simple P2P setup, etc.

With the Flash Player becoming heavier and more feature rich by the day. And the ever increasing demand for killer thin client solutions, it seems that a "Lightning" strike could be inevitable.


OTOY Demonstration:

Posted Wed Aug 27 2008 09:38:06 | Comments | Post a Comment

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